{"maxPoints":254,"conditions":[{"id":"hit-location","label":"by where a hit lands"},{"id":"from-behind","label":"when shooting an enemy in the back"},{"id":"staggered","label":"against a stunned, staggered or knocked back enemy"},{"id":"weak-point","label":"on an unshielded enemy's revealed weak point, for 10 s"},{"id":"shield-weak-point","label":"with Prescience, on a shield's revealed weak point, for 10 s"},{"id":"suspended","label":"while suspended in the air"},{"id":"low-health","label":"at low health"},{"id":"after-lunge","label":"for a short while after a lunge"},{"id":"after-kill","label":"for 10 s after a melee kill"},{"id":"heavy-weapon","label":"with a heavy weapon out"},{"id":"hydrated","label":"while hydrated"},{"id":"dehydrated","label":"while dehydrated"},{"id":"prescience","label":"with Prescience"},{"id":"ability","label":"while its ability is active"},{"id":"riposte","label":"on a riposte"}],"classes":[{"id":"Trooper","name":"Trooper","trees":[{"name":"Gunnery","skills":[{"tag":"Skills.Ability.EnergyCapsule","name":"Energy Capsule","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityenergycapsule_d.webp","x":1,"y":4,"costs":[2],"requires":["Skills.Attribute.Weaponry6","Skills.Attribute.Weaponry5"],"description":"You pop an energy capsule, which fills you with a concoction of neurostimulants and pain dampeners. You become detached allowing better targeting and ranged damage.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[10]},{"name":"Ranged Damage","unit":"%","signed":false,"values":[35]}],"condition":"ability","bonuses":[{"key":"EnergyCapsuleDamageBuff","name":"Ranged Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[35]}]},{"tag":"Skills.Attribute.Weaponry5","name":"Heavy Weapon Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamagebonusheavyweapon_d.webp","x":1,"y":3,"costs":[1,3,4],"requires":["Skills.Attribute.Weaponry3","Skills.Perk.HeavyWeaponNaib","Skills.Ability.EnergyCapsule"],"description":"The bigger the gun, the bigger the mess. Your skill with heavy weapons such as the Flamethrower, Lasgun, Vulcan GAU-92 or Missile Launcher leads to more damage when you use them.","stats":[{"name":"Heavy Weapon Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"LmgDamageBonus","name":"Heavy Weapon Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]},{"key":"FlameThrowerDamageBonus","name":"Heavy Weapon Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]},{"key":"LasgunDamageBonus","name":"Heavy Weapon Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Attribute.Weaponry6","name":"Gunsmith","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributerepairefficiency_d.webp","x":2,"y":3,"costs":[1,3,4],"requires":["Skills.Ability.EnergyCapsule","Skills.Attribute.Weaponry3","Skills.Attribute.Weaponry4"],"description":"You are skilled in the repair of weapons and tools reducing the maximum durability cost of each repair.","stats":[{"name":"Reduce Max Durability Loss","unit":"%","signed":true,"values":[15,20,25]}],"bonuses":[{"key":"MaxDurabilityRepairReduction_WeaponsAndTools","name":"Reduce Max Durability Loss","op":"add","unit":"%","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Perk.HeavyWeaponNaib","name":"Heavy Weapon Agility","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkheavyweaponnaib_d.webp","x":0,"y":2,"costs":[2,3,4],"requires":["Skills.Attribute.Weaponry2","Skills.Attribute.Weaponry5"],"description":"You have trained yourself to move faster while using heavy weapons such as the Flamethrower, Lasgun, Vulcan GAU-92 or Missile Launcher.\n\nTechniques only take effect when equipped.","stats":[{"name":"Penalty Reduced To","unit":"%","signed":false,"values":[60,40,25]}],"condition":"heavy-weapon","bonuses":[{"key":"UnholsteredMoveSpeedMultiplier","name":"Penalty Reduced To","op":"multiply","unit":"","lowerIsBetter":true,"values":[0.6,0.4,0.25]}]},{"tag":"Skills.Attribute.Weaponry3","name":"Scattergun Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamagebonusrifle_d.webp","x":1,"y":2,"costs":[1,3,4],"requires":["Skills.Attribute.Weaponry2","Skills.Attribute.Weaponry5","Skills.Perk.BodyShots","Skills.Attribute.Weaponry6"],"description":"You have mastered the spread patterns of the pellet firing GRDA 44 and Drillshot FK7 scatterguns, thus improving your damage with these weapons.","stats":[{"name":"Scattergun Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"ScattergunDamageBonus","name":"Scattergun Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Attribute.Weaponry4","name":"Field Maintenance","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributerepair_d.webp","x":2,"y":2,"costs":[1,3,4],"requires":["Skills.Perk.BodyShots","Skills.Attribute.Weaponry6"],"description":"You know how to strip down and clean your gear, slowing the durability cost of firing weapons and tools in hostile environments.","stats":[{"name":"Reduce Durability Loss","unit":"%","signed":true,"values":[15,20,25]}],"bonuses":[{"key":"DurabilityLossReduction_WeaponsAndTools","name":"Reduce Durability Loss","op":"add","unit":"%","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Attribute.Weaponry2","name":"Disruptor Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamagebonussmg_d.webp","x":1,"y":1,"costs":[1,3,4],"requires":["Skills.Attribute.Weaponry1","Skills.Perk.HeavyWeaponNaib","Skills.Attribute.Weaponry3"],"description":"Using steady hands you are able to guide the disruptor's rapid fire darts more effectively to their target, thus increasing your damage.","stats":[{"name":"Disruptor Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"CarbineDamageBonus","name":"Disruptor Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Perk.BodyShots","name":"Center of Mass","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkcentralaim_d.webp","x":2,"y":1,"costs":[2,3,4],"requires":["Skills.Attribute.Weaponry3","Skills.Attribute.Weaponry4","Skills.Attribute.Weaponry1"],"description":"You've been taught to target where you are most likely to hit and you do it by instinct - increasing damage that hits the body or shields, but reducing your damage via headshots.\n\nTechniques only take effect when equipped.","stats":[{"name":"Body Damage","unit":"%","signed":true,"values":[10,15,20]},{"name":"Headshot Damage","unit":"%","signed":true,"values":[-25,-25,-25]},{"name":"Blade Damage","unit":"%","signed":true,"values":[10,15,20]},{"name":"Shield Damage","unit":"%","signed":true,"values":[10,15,20]}],"condition":"hit-location","bonuses":[{"key":"UI_BladeDamage","name":"Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]},{"key":"UI_ShieldDamage","name":"Shield Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]},{"key":"BodyDamageBonus","name":"Body Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]},{"key":"HeadDamageBonus","name":"Headshot Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[-25,-25,-25]}]},{"tag":"Skills.Attribute.Weaponry1","name":"Ranged Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamage_d.webp","x":1,"y":0,"costs":[1,3,4],"requires":[],"description":"Your time spent practicing your aim leads to bonus damage using all ranged weapons.","stats":[{"name":"Ranged Damage","unit":"%","signed":true,"values":[3,6,9]}],"bonuses":[{"key":"RangedDamageBonus","name":"Ranged Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]}]}]},{"name":"Suspensor Training","skills":[{"tag":"Skills.Ability.SuspensorBlast","name":"Suspensor Blast","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitysuspensorblast_d.webp","x":3,"y":4,"costs":[2],"requires":["Skills.Perk.DeathFromAbove","Skills.Ability.CollapseGrenade"],"description":"You manipulate the suspensor field generated by your suspensor belt - forcing it to explode around you with extreme force, pushing enemies back, damaging them, and impairing their movement for a short time. You can hold the ability to increase the damage dealt and time the blast release.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20]},{"name":"Damage","unit":"","signed":false,"values":[35]}],"bonuses":[]},{"tag":"Skills.Perk.DeathFromAbove","name":"Death from Above","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkdeathfromabove_d.webp","x":3,"y":3,"costs":[2,3,4],"requires":["Skills.Perk.SuspensorDash","Skills.Ability.SuspensorBlast","Skills.Attribute.SuspensorTech1"],"description":"While you are suspended in the air, any attacks using weapons will have a damage bonus.\n\nTechniques only take effect when equipped.","stats":[{"name":"Damage While Suspended","unit":"%","signed":true,"values":[10,15,20]}],"condition":"suspended","bonuses":[{"key":"WeaponDamageBonus","name":"Damage While Suspended","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Ability.CollapseGrenade","name":"Collapse Grenade","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitycollapsegrenade_d.webp","x":4,"y":3,"costs":[2],"requires":["Skills.Ability.SuspensorGrenade_Amplification","Skills.Ability.SuspensorBlast","Skills.Attribute.SuspensorTech1"],"description":"This device, when thrown, uses a modified secondary phase Holtzman field to attract anybody within a spherical area. Those inside the sphere are drawn together and temporarily stunned, leaving them open to your area of effect attacks.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[35]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30]},{"name":"Duration","unit":"","signed":false,"values":[1]}],"bonuses":[]},{"tag":"Skills.Attribute.SuspensorTech1","name":"Suspensor Efficiency","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillpowerefficiency_d.webp","x":3,"y":2,"costs":[1,3,4],"requires":["Skills.Perk.SuspensorDash","Skills.Ability.SuspensorGrenade_Amplification","Skills.Ability.CollapseGrenade","Skills.Perk.DeathFromAbove"],"description":"Your practice with the suspensor has taught you how to position yourself in the air to remain aerodynamic - reducing the power drain on your suspensor belts.","stats":[{"name":"Suspensor Power Drain","unit":"%","signed":true,"values":[-10,-15,-20]}],"bonuses":[{"key":"PowerSuspensorEfficiency","name":"Suspensor Power Drain","op":"add","unit":"%","lowerIsBetter":true,"values":[-10,-15,-20]}]},{"tag":"Skills.Perk.SuspensorDash","name":"Suspensor Dash","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreesuspensordash_d.webp","x":3,"y":1,"costs":[2],"requires":["Skills.Ability.SuspensorGrenade_Reduction","Skills.Perk.DeathFromAbove","Skills.Attribute.SuspensorTech1"],"description":"Your training with suspensors allows you to manipulate your flow of movement. Press the Dash button while suspended to perform a mid-air dash.\n\nTechniques only take effect when equipped.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[2]},{"name":"Suspensor Power Drain","unit":"%","signed":true,"values":[20]}],"condition":"suspended","bonuses":[{"key":"UI_SuspensorPowerDrain","name":"Suspensor Power Drain","op":"add","unit":"%","lowerIsBetter":true,"values":[20]}]},{"tag":"Skills.Ability.SuspensorGrenade_Amplification","name":"Gravity Field","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetamplificationgrenade_d.webp","x":4,"y":1,"costs":[2],"requires":["Skills.Ability.SuspensorGrenade_Reduction","Skills.Ability.CollapseGrenade","Skills.Attribute.SuspensorTech1"],"description":"This device, when thrown, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[30]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[8]},{"name":"Power Drain","unit":"%","signed":false,"values":[1.5]}],"bonuses":[]},{"tag":"Skills.Ability.SuspensorGrenade_Reduction","name":"Anti-gravity Field","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetreductionsuspensorgrenade_d.webp","x":3,"y":0,"costs":[1],"requires":[],"description":"This device, when thrown, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[12]}],"bonuses":[]}]},{"name":"Tactical Tech","skills":[{"tag":"Skills.Spice.GadgetReload","name":"Reflexive Reload","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreereflexivereload_d.webp","x":5,"y":4,"costs":[3],"requires":["Skills.Ability.AssaultSeeker","Skills.Ability.MagneticAttractor"],"description":"Requires Prescience\n\nWhen your blood is saturated with the melange, the actions that you have performed a thousand times become effortless. Whenever you throw a grenade or drop a mine, you instantly reload your current weapon – your hands moving before your mind can even think.","stats":[],"bonuses":[]},{"tag":"Skills.Ability.AssaultSeeker","name":"Assault Seeker","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityassaultseeker_d.webp","x":5,"y":3,"costs":[2,3,4],"requires":["Skills.Ability.FragGrenade","Skills.Spice.GadgetReload"],"description":"A modified hunter seeker that will fly in a direct line and explode upon contact with anything. Can be triggered to explode with a second activation. Useful for situations where a thrown grenade is not precise enough.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[22,20,18]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30,30,30]},{"name":"Damage","unit":"","signed":false,"values":[80,250,550]},{"name":"Range","unit":"","signed":false,"values":[2000,2500,3000]}],"bonuses":[]},{"tag":"Skills.Ability.MagneticAttractor","name":"Attractor Field","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetshigmultitoolmagneticattractor_d.webp","x":6,"y":3,"costs":[2],"requires":["Skills.Spice.GadgetReload","Skills.Perk.TrooperCooldowns"],"description":"Originally used as a training device to offset poor aim, the Attractor Field uses a modified Holtzman field to draw attacks towards it’s center. Attach it to an enemy and any shot fired into the field will redirect into their center of mass.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30]},{"name":"Duration","unit":"","signed":false,"values":[8]}],"bonuses":[]},{"tag":"Skills.Ability.FragGrenade","name":"Explosive Grenade","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetfraggrenades_d.webp","x":5,"y":1,"costs":[2,3,4],"requires":["Skills.Ability.CablePull","Skills.Ability.AssaultSeeker"],"description":"You throw a grenade with an explosive core that detonates in a spray of shrapnel, damaging anybody within the radius. Though the shrapnel is incapable of penetrating a shield, the shockwave of the blast can still damage a shielded enemy.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20,18,16]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30,30,30]},{"name":"Damage","unit":"","signed":false,"values":[75,240,490]}],"bonuses":[]},{"tag":"Skills.Perk.TrooperCooldowns","name":"Battle Hardened","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreetroopercooldown_d.webp","x":6,"y":1,"costs":[2,3,4],"requires":["Skills.Ability.CablePull","Skills.Ability.MagneticAttractor"],"description":"The inexperienced and untrained will flinch in the heat of battle, panicked and unable to remember their basic training. Trooper training prepares you for the realities of combat and allows you to use your Trooper abilities more often.\n\nTechniques only take effect when equipped.","stats":[{"name":"Ability Cooldowns","unit":"%","signed":true,"values":[-20,-25,-30]}],"bonuses":[{"key":"CooldownScalar_Trooper","name":"Ability Cooldowns","op":"add","unit":"%","lowerIsBetter":true,"values":[-20,-25,-30]}]},{"tag":"Skills.Ability.CablePull","name":"Shigawire Claw","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetshigmultitoolsardaukarpull_d.webp","x":5,"y":0,"costs":[1,2,3],"requires":[],"description":"You use a wrist-mounted launcher to fire off a claw attached to a cable of shigawire. The extreme tensile strength of shigawire launches you in the direction of the cable. It can also be used to stagger opponents during combat.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown (Terrain)","unit":"","signed":false,"values":[8,8,8]},{"name":"Cooldown (Enemy)","unit":"","signed":false,"values":[25,25,25]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Range","unit":"","signed":false,"values":[1800,2160,2520]}],"bonuses":[]}]}]},{"id":"Swordmaster","name":"Swordmaster","trees":[{"name":"The Blade","skills":[{"tag":"Skills.Spice.ParryBoost","name":"Precise Parry","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreepreciseparry_d.webp","x":1,"y":4,"costs":[3,3,3],"requires":["Skills.Ability.Whirlwind","Skills.Ability.RiposteBreak"],"description":"Requires Prescience\n\nWhen your blood is infused with melange, your parries expose additional weaknesses in the defense of your enemies. Their ability to mitigate damage is decreased.","stats":[],"bonuses":[]},{"tag":"Skills.Ability.Whirlwind","name":"Eye of the Storm","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitywhirlwind_d.webp","x":1,"y":3,"costs":[2,3,4],"requires":["Skills.Perk.MeleeChain","Skills.Attribute.Blade2","Skills.Spice.ParryBoost"],"description":"You pirouette with your blade, becoming a whirlwind of piercing damage that cuts everything around you. While seemingly chaotic, the swordmaster maintains calm - the eye at the heart of the storm.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20,18,16]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Damage","unit":"","signed":false,"values":[20,65,140]}],"bonuses":[]},{"tag":"Skills.Ability.RiposteBreak","name":"Foil","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitybreakingreposte_d.webp","x":2,"y":3,"costs":[2],"requires":["Skills.Ability.RiposteInjure","Skills.Spice.ParryBoost","Skills.Attribute.Blade2"],"description":"You enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a precise strike that damages their arm and numbs them. For a short period of time, their damage output is reduced.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[12]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Weapon Damage","unit":"%","signed":false,"values":[120]},{"name":"Enemy Damage","unit":"%","signed":false,"values":[-50]},{"name":"Duration","unit":"","signed":false,"values":[10]}],"condition":"riposte","bonuses":[{"key":"Riposte.Break.WeaponDamageMultiplier","name":"Weapon Damage","op":"multiply","unit":"","lowerIsBetter":false,"values":[1.2]}]},{"tag":"Skills.Attribute.Blade2","name":"Long Blade Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillbrawler_d.webp","x":1,"y":2,"costs":[1,3,4],"requires":["Skills.Ability.Whirlwind","Skills.Ability.RiposteBreak","Skills.Ability.RiposteInjure","Skills.Perk.MeleeChain"],"description":"Your training with long blades such as swords and rapiers gives you increased damage with those weapons.","stats":[{"name":"Long Blade Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"LongBladeDamageBonus","name":"Long Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Perk.MeleeChain","name":"Dance of Blades","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkbladechaining_d.webp","x":1,"y":1,"costs":[2,3,4],"requires":["Skills.Attribute.Blade1","Skills.Ability.Whirlwind","Skills.Attribute.Blade2"],"description":"Defeating an enemy with a melee attack empowers your next melee attack for a brief period. The skilled swordmaster dances between opponents, keeping their damage high.\n\nTechniques only take effect when equipped.","stats":[{"name":"Damage Boost","unit":"%","signed":true,"values":[10,15,20]},{"name":"Duration","unit":"","signed":false,"values":[10,10,10]}],"condition":"after-kill","bonuses":[{"key":"MeleeDamageBonus","name":"Damage Boost","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Ability.RiposteInjure","name":"Retaliate","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityinjuringreposte_d.webp","x":2,"y":1,"costs":[2],"requires":["Skills.Attribute.Blade2","Skills.Attribute.Blade1","Skills.Ability.RiposteBreak"],"description":"You enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a savage riposte that bleeds and damages your enemy.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[12]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Weapon Damage","unit":"%","signed":false,"values":[120]},{"name":"Bleed","unit":"","signed":false,"values":[4]},{"name":"Duration","unit":"","signed":false,"values":[6]}],"condition":"riposte","bonuses":[{"key":"Riposte.Injure.WeaponDamageMultiplier","name":"Weapon Damage","op":"multiply","unit":"","lowerIsBetter":false,"values":[1.2]}]},{"tag":"Skills.Attribute.Blade1","name":"Blade Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillbrawler_d.webp","x":1,"y":0,"costs":[1,3,4],"requires":[],"description":"You've learned the difference between a cut and a slice, a point and an edge. You do more damage with bladed weapons.","stats":[{"name":"Blade Damage","unit":"%","signed":true,"values":[3,6,9]}],"bonuses":[{"key":"ShortBladeDamageBonus","name":"Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]},{"key":"LongBladeDamageBonus","name":"Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]}]}]},{"name":"The Will","skills":[{"tag":"Skills.Perk.ThriveOnDanger","name":"Thrive on Danger","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreethriveondanger_d.webp","x":3,"y":4,"costs":[2],"requires":["Skills.Attribute.UnstoppableAttacks","Skills.Attribute.Resolve2"],"description":"When you are low on health, you regenerate health faster, receive less poise damage, and reduce all stamina costs for actions.\n\nTechniques only take effect when equipped.","stats":[{"name":"Stamina Costs","unit":"%","signed":true,"values":[-30]},{"name":"Increase Health Regeneration","unit":"%","signed":false,"values":[200]},{"name":"Reduce Poise Damage","unit":"%","signed":true,"values":[34]},{"name":"Health Regen Delay","unit":"%","signed":true,"values":[-75]},{"name":"Stamina Costs","unit":"%","signed":false,"values":[70]}],"condition":"low-health","bonuses":[{"key":"UI_HealthRegenDelay","name":"Health Regen Delay","op":"add","unit":"%","lowerIsBetter":true,"values":[-75]},{"key":"StaminaUsageBonus","name":"Stamina Costs","op":"add","unit":"%","lowerIsBetter":true,"values":[-30]},{"key":"HealingRegenPerTickMultiplier","name":"Increase Health Regeneration","op":"multiply","unit":"","lowerIsBetter":false,"values":[2]},{"key":"PoiseDamageResistance","name":"Reduce Poise Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[34]},{"key":"DashStaminaCost","name":"Stamina Costs","op":"multiply","unit":"","lowerIsBetter":true,"values":[0.7]}]},{"tag":"Skills.Attribute.Resolve2","name":"Solid Stance","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributepoisedefense_d.webp","x":3,"y":3,"costs":[1,3,4],"requires":["Skills.Attribute.Resolve1","Skills.Perk.ThriveOnDanger"],"description":"As your training increases, you have learned to avoid being knocked around by enemy attacks. You can take more poise damage before being staggered.","stats":[{"name":"Reduce Poise Damage","unit":"%","signed":true,"values":[3,6,9]}],"bonuses":[{"key":"PoiseDamageResistance","name":"Reduce Poise Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]}]},{"tag":"Skills.Attribute.UnstoppableAttacks","name":"Confidence","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamagemitigation_d.webp","x":4,"y":3,"costs":[1,3,4],"requires":["Skills.Perk.ToughLunge","Skills.Perk.ThriveOnDanger"],"description":"Every time you attempt a difficult attack like a sprint attack or a slow blade, you gain increased confidence, which reflects as damage mitigation.","stats":[],"bonuses":[]},{"tag":"Skills.Attribute.Resolve1","name":"Bleed Tolerance","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillmaxhealth_d.webp","x":3,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.DeflectionSlow","Skills.Attribute.Resolve2"],"description":"You have become harder to bleed due to a combination of training and resistance. Bleeding status takes a longer time to build on you.","stats":[{"name":"Bleed Tolerance","unit":"%","signed":true,"values":[15,25,35]}],"bonuses":[{"key":"BleedStatusTolerance","name":"Bleed Tolerance","op":"add","unit":"%","lowerIsBetter":false,"values":[15,25,35]}]},{"tag":"Skills.Perk.ToughLunge","name":"Reckless Lunge","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreetoughlunge_d.webp","x":4,"y":1,"costs":[2,3,4],"requires":["Skills.Attribute.UnstoppableAttacks","Skills.Ability.DeflectionSlow"],"description":"Lunging at an enemy will often provide them with an easy opening to attack, but you have learned to turn a lunge into an advantage. Sprint attacks provide bonus damage mitigation for a short while after a lunge.\n\nTechniques only take effect when equipped.","stats":[{"name":"Damage Mitigation","unit":"%","signed":true,"values":[30,40,50]}],"condition":"after-lunge","bonuses":[{"key":"TotalDamageMitigation","name":"Damage Mitigation","op":"add","unit":"%","lowerIsBetter":false,"values":[30,40,50]}]},{"tag":"Skills.Ability.DeflectionSlow","name":"Deflection","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitydeflection_d.webp","x":3,"y":0,"costs":[1,2,3],"requires":[],"description":"You enter a defensive stance, deflecting darts that are fired at you. This ability lasts as long as your stamina holds out.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[8,6,4]},{"name":"Stamina Cost","unit":"","signed":false,"values":[3,2,1]},{"name":"Stamina Drain","unit":"/s","signed":false,"values":[2.5,2.5,2.5]}],"bonuses":[]}]},{"name":"The Way","skills":[{"tag":"Skills.Spice.ShadowStrike","name":"Prescient Strike","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeprescientstrike_d.webp","x":5,"y":4,"costs":[3],"requires":["Skills.Attribute.Aggression3","Skills.Attribute.Aggression4"],"description":"Requires Prescience\n\nWhen your blood is saturated with melange, you see multiple ways in which to damage your enemies. After using any swordmaster ability, your next strike will strike twice, reflecting two possible versions of the future converging in a single spacetime.\n\nThe second strike deals 70% of the damage dealt by the initial strike.","stats":[],"bonuses":[]},{"tag":"Skills.Attribute.Aggression3","name":"General Conditioning","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributestamina_d.webp","x":5,"y":3,"costs":[1,3,4],"requires":["Skills.Ability.CripplingStrike","Skills.Perk.SprintStamina","Skills.Spice.ShadowStrike"],"description":"Your extensive physical training has increased your maximum stamina.","stats":[{"name":"Max Stamina","unit":"","signed":true,"values":[15,20,25]}],"bonuses":[{"key":"MaxStamina","name":"Max Stamina","op":"add","unit":"","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Attribute.Aggression4","name":"Desert Conditioning","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributewatherdefense_d.webp","x":6,"y":3,"costs":[1,3,4],"requires":["Skills.Perk.SprintStamina","Skills.Ability.BattleCry","Skills.Spice.ShadowStrike"],"description":"You have trained yourself to deal with the rigors of the deserts, decreasing your max stamina loss while dehydrated.","stats":[{"name":"Dehydrated Stamina Limit","unit":"%","signed":true,"values":[15,25,35]}],"condition":"dehydrated","bonuses":[{"key":"DehydrationStaminaReductionModifier","name":"Dehydrated Stamina Limit","op":"add","unit":"%","lowerIsBetter":false,"values":[15,25,35]}]},{"tag":"Skills.Ability.CripplingStrike","name":"Crippling Strike","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitycripplingstrike_d.webp","x":4,"y":2,"costs":[2,3,4],"requires":["Skills.Attribute.Aggression1","Skills.Attribute.Aggression3"],"description":"You move in, striking at a low angle to cut your enemies below the knees. For a while after being hit, your enemies are slowed and their dashes require more stamina. While not the most honorable of attacks, the swordmaster understands that there is a difference between a duel and a war.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20,17.5,15]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Damage","unit":"","signed":false,"values":[50,160,325]},{"name":"Dash Cost Multiplier","unit":"","signed":false,"values":[3,3,3]},{"name":"Duration","unit":"","signed":false,"values":[7.5,7.5,7.5]}],"bonuses":[]},{"tag":"Skills.Perk.SprintStamina","name":"Disciplined Breathing","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkrunner_d.webp","x":5,"y":2,"costs":[2,3,4],"requires":["Skills.Attribute.Aggression1","Skills.Attribute.Aggression2","Skills.Attribute.Aggression3","Skills.Attribute.Aggression4"],"description":"When you focus on your technique and breathing, you can recuperate your stamina reserves more quickly.\n\nTechniques only take effect when equipped.","stats":[{"name":"Stamina Recovery Rate","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"StaminaRegenPerTickMultiplier","name":"Stamina Recovery Rate","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Ability.BattleCry","name":"Inspiration","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitybattlecry_d.webp","x":6,"y":2,"costs":[2,3,4],"requires":["Skills.Attribute.Aggression2","Skills.Attribute.Aggression4"],"description":"You inspire yourself and your companions to greater heights, increasing the damage of your melee attacks.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[30,25,20]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Duration","unit":"","signed":false,"values":[14,18,23]},{"name":"Blade Damage","unit":"%","signed":false,"values":[25,30,35]}],"condition":"ability","bonuses":[{"key":"BattleCry.MeleeBonusDamage","name":"Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[25,30,35]}]},{"tag":"Skills.Attribute.Aggression1","name":"Field Medicine","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillhealingmultiplier_d.webp","x":5,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.KneeCharge","Skills.Ability.CripplingStrike","Skills.Perk.SprintStamina"],"description":"You recover more health immediately when using healkits due to your excellent conditioning.","stats":[{"name":"Healkit Instant Restoration Bonus","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"ItemGadgetInstantHealingMultiplier","name":"Healkit Instant Restoration Bonus","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Attribute.Aggression2","name":"Optimized Hydration","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributewatherbonus_d.webp","x":6,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.KneeCharge","Skills.Perk.SprintStamina","Skills.Ability.BattleCry"],"description":"Your body knows how to make optimal use of water, so you have additional stamina reserves when well-hydrated.","stats":[{"name":"Hydrated Stamina Bonus","unit":"%","signed":true,"values":[15,20,25]}],"condition":"hydrated","bonuses":[{"key":"HydrationStaminaBonus","name":"Hydrated Stamina Bonus","op":"add","unit":"%","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Ability.KneeCharge","name":"Knee Charge","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitykneecharge_d.webp","x":5,"y":0,"costs":[1,2,3],"requires":[],"description":"You propel yourself forward into battle with a terrific knee charge into the enemy. Deals damage and severely staggers your opponent, but costs stamina.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[15,12,10]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Damage","unit":"","signed":false,"values":[50,160,325]},{"name":"Poise Damage","unit":"","signed":false,"values":[120,140,160]}],"bonuses":[]}]}]},{"id":"Mentat","name":"Mentat","trees":[{"name":"Mental Calculus","skills":[{"tag":"Skills.Perk.ShieldWeakpoint","name":"Shield Overcharge","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeshieldovercharge_d.webp","x":1,"y":4,"costs":[3],"requires":["Skills.Perk.ExploitWeakness","Skills.Attribute.MentalCalculus5"],"description":"Requires Prescience\n\nWhen your blood is saturated with the melange any ranged attack on a shield will reveal a vulnerability in the Holtzman shield. Continual attacks against this vulnerability will overcharge the enemy shield, causing it to drain their power pack more quickly.","stats":[{"name":"Duration","unit":"","signed":false,"values":[10]},{"name":"Shield Damage","unit":"%","signed":true,"values":[30]}],"condition":"shield-weak-point","bonuses":[{"key":"UI_ShieldDamage","name":"Shield Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[30]}]},{"tag":"Skills.Perk.ExploitWeakness","name":"Exploit Weakness","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreespiceeffectexploitweakness_d.webp","x":1,"y":3,"costs":[2],"requires":["Skills.Attribute.MentalCalculus3","Skills.Perk.HeadShots","Skills.Perk.ShieldWeakpoint"],"description":"You have learned to observe your enemies and predict their weaknesses based on a thousand minutiae. When you damage an unshielded enemy with a ranged weapon, you reveal a weak point which you can target to increase the damage of subsequent attacks (excluding range AoE attacks). Only one weak point may be visible at a time.\n\nTechniques only take effect when equipped.","stats":[{"name":"Duration","unit":"","signed":false,"values":[10]},{"name":"Ranged Damage","unit":"%","signed":true,"values":[30]}],"condition":"weak-point","bonuses":[{"key":"UI_RangedDamage","name":"Ranged Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[30]}]},{"tag":"Skills.Attribute.MentalCalculus5","name":"Rifle Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamagebonusscattergun_d.webp","x":2,"y":3,"costs":[1,3,4],"requires":["Skills.Perk.HeadShots","Skills.Attribute.MentalCalculus4","Skills.Perk.ShieldWeakpoint"],"description":"Learning to overcome the drop in trajectory that occurs when a firing rifles at long range, you have increased your lethality with rifles such as the Karpov 38 and JABAL Spitdart. All damage with these weapons is increased.","stats":[{"name":"Rifle Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"RifleDamageBonus","name":"Rifle Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Attribute.MentalCalculus3","name":"Tailoring","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributerepairefficiency_d.webp","x":0,"y":2,"costs":[1,3,4],"requires":["Skills.Attribute.MentalCalculus1","Skills.Perk.ExploitWeakness"],"description":"Your skills with a needle are legendary. Every time you repair a garment, you reduce the maximum durability damage the repair would cause.","stats":[{"name":"Reduce Max Durability Loss","unit":"%","signed":true,"values":[15,20,25]}],"bonuses":[{"key":"MaxDurabilityRepairReduction_Apparels","name":"Reduce Max Durability Loss","op":"add","unit":"%","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Perk.HeadShots","name":"Marksman","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkmarksman_d.webp","x":1,"y":2,"costs":[2,3,4],"requires":["Skills.Attribute.MentalCalculus1","Skills.Attribute.MentalCalculus2","Skills.Attribute.MentalCalculus5","Skills.Perk.ExploitWeakness"],"description":"You are an expert at focusing on the most vulnerable part of the human body, the head. Your headshot damage is increased.\n\nTechniques only take effect when equipped.","stats":[{"name":"Headshot Damage","unit":"%","signed":true,"values":[10,15,20]}],"condition":"hit-location","bonuses":[{"key":"HeadDamageBonus","name":"Headshot Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Attribute.MentalCalculus4","name":"Pistol Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamagebonusgun_d.webp","x":2,"y":2,"costs":[1,3,4],"requires":["Skills.Attribute.MentalCalculus2","Skills.Attribute.MentalCalculus5"],"description":"Handfired weapons are usually less lethal the further away they are, but you have used your mental training to optimize your shots. All damage with pistol style weapons such as the Maula Pistol and Rafiq Subnose is increased.","stats":[{"name":"Pistol Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"PistolDamageBonus","name":"Pistol Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Attribute.MentalCalculus1","name":"Garment Keeper","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributerepair_d.webp","x":1,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.TurretSeeker","Skills.Attribute.MentalCalculus3","Skills.Perk.HeadShots"],"description":"You are able to spot the flaws in any garment and see where it is most likely to tear first. This allows you to reinforce it, preventing wear and tear. Your garments maintain their durability for longer.","stats":[{"name":"Reduce Durability Loss","unit":"%","signed":true,"values":[15,20,25]}],"bonuses":[{"key":"DurabilityLossReduction_Apparels","name":"Reduce Durability Loss","op":"add","unit":"%","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Attribute.MentalCalculus2","name":"Ranged Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamage_d.webp","x":2,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.TurretSeeker","Skills.Perk.HeadShots","Skills.Attribute.MentalCalculus4"],"description":"You use your considerable mental prowess to calculate the most impactful trajectories for your ranged weapons – increasing your damage with all of them.","stats":[{"name":"Ranged Damage","unit":"%","signed":true,"values":[3,6,9]}],"bonuses":[{"key":"RangedDamageBonus","name":"Ranged Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]}]},{"tag":"Skills.Ability.TurretSeeker","name":"The Sentinel","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityturretseeker_d.webp","x":1,"y":0,"costs":[1,2,3],"requires":[],"description":"You deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. Trigger a second time to activate.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[22,20,18]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30,30,30]},{"name":"Duration","unit":"","signed":false,"values":[15,20,25]},{"name":"Damage","unit":"","signed":false,"values":[14,31,87]}],"bonuses":[]}]},{"name":"Assassination","skills":[{"tag":"Skills.Ability.HunterSeeker","name":"Hunter-Seeker","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgethunterseeker_d.webp","x":3,"y":4,"costs":[2],"requires":["Skills.Perk.PoisonTooth","Skills.Ability.StunDart"],"description":"You have been trained in the use of the Hunter-Seeker, a specialized assassination device used to kill enemies without causing alarm. You pilot a thin sliver of metal that, when it strikes, burrows inside the arteries of the enemy and causes them incredible pain and often, instant death. You are vulnerable while piloting the device.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[60]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30]},{"name":"Damage","unit":"","signed":false,"values":[1200]}],"bonuses":[]},{"tag":"Skills.Perk.PoisonTooth","name":"Poison Tooth","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreepoisontooth_d.webp","x":3,"y":3,"costs":[2,3,4],"requires":["Skills.Ability.PoisonMine","Skills.Ability.HunterSeeker","Skills.Attribute.Assassination2"],"description":"Installed by a Suk Doctor, this poison tooth activates when you are killed in combat, causing a cloud of poison mist that damages and poisons anybody nearby.\n\nTechniques only take effect when equipped.","stats":[{"name":"Duration","unit":"","signed":false,"values":[9,9,9]},{"name":"Damage","unit":"","signed":false,"values":[3,9,18]}],"bonuses":[]},{"tag":"Skills.Ability.StunDart","name":"Stunner","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitystunnerdart_d.webp","x":4,"y":3,"costs":[2,3,4],"requires":["Skills.Attribute.Assassination1","Skills.Ability.HunterSeeker","Skills.Attribute.Assassination2"],"description":"You have a hidden dart dispenser that fires off a specially prepared sedative tipped dart. On impact, this dart stuns the enemy, locking their muscles and rendering them unable to move or attack.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25,20,15]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Duration","unit":"","signed":false,"values":[6,6,6]}],"bonuses":[]},{"tag":"Skills.Attribute.Assassination2","name":"Assassin's Shot","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributedamage_d.webp","x":3,"y":2,"costs":[1,3,4],"requires":["Skills.Ability.PoisonMine","Skills.Attribute.Assassination1","Skills.Perk.PoisonTooth","Skills.Ability.StunDart"],"description":"You do not squander an advantage in battle. Ever. You deal additional damage to your enemies when shooting them in the back.","stats":[{"name":"Ranged Damage","unit":"%","signed":true,"values":[5,10,15]}],"condition":"from-behind","bonuses":[{"key":"SurpriseAttackDamageBonus","name":"Ranged Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Ability.PoisonMine","name":"Poison Mine","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitypoisonmine_d.webp","x":3,"y":1,"costs":[2,3,4],"requires":["Skills.Ability.PoisonCapsuleLauncher","Skills.Perk.PoisonTooth","Skills.Attribute.Assassination2"],"description":"You can place a remotely triggered mine that, once triggered, releases a cloud of poisonous spores - stacking poison on all who stand within.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[18,16,14]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Duration","unit":"","signed":false,"values":[9,9,9]},{"name":"Damage","unit":"","signed":false,"values":[3,9,18]}],"bonuses":[]},{"tag":"Skills.Attribute.Assassination1","name":"Headshot Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributeheadshotbonus_d.webp","x":4,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.PoisonCapsuleLauncher","Skills.Ability.StunDart","Skills.Attribute.Assassination2"],"description":"As you train with ranged weapons, you become more proficient at shooting the vulnerable parts of the human body. Your headshot damage is increased.","stats":[{"name":"Headshot Damage","unit":"%","signed":true,"values":[5,10,15]}],"condition":"hit-location","bonuses":[{"key":"HeadDamageBonus","name":"Headshot Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Ability.PoisonCapsuleLauncher","name":"Poison Capsule","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetpoisoncapsulelauncher_d.webp","x":3,"y":0,"costs":[1,2,3],"requires":[],"description":"You have a hidden dart dispenser that fires off a specially prepared capsule filled with poisonous spores. On impact, a cloud of poison spores appears, building poison on all who remain within.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20,18,16]},{"name":"Stamina Cost","unit":"","signed":false,"values":[30,30,30]},{"name":"Duration","unit":"","signed":false,"values":[9,9,9]},{"name":"Damage","unit":"","signed":false,"values":[3,9,18]}],"bonuses":[]}]},{"name":"Tactician","skills":[{"tag":"Skills.Ability.PortableGenerator","name":"Source of Power","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityportablegenerator_d.webp","x":5,"y":4,"costs":[2],"requires":["Skills.Ability.SuspensorMine_Reduction","Skills.Perk.IronWill"],"description":"You place out a powerful generator that continuously regenerates power for nearby allies. Though the device uses a form of nuclear fission, it is small enough to be safe provided that it is given adequate time to cool between uses.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[35]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[20]},{"name":"Power Regeneration","unit":"%","signed":false,"values":[30]}],"bonuses":[]},{"tag":"Skills.Ability.SuspensorMine_Reduction","name":"Anti-gravity Mine","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetreductionremotemine_d.webp","x":5,"y":3,"costs":[2],"requires":["Skills.Ability.SuspensorMine_Amplification","Skills.Ability.PortableGenerator"],"description":"This mine, when triggered, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[17]}],"bonuses":[]},{"tag":"Skills.Perk.IronWill","name":"Iron Will","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeironwill_d.webp","x":6,"y":3,"costs":[2],"requires":["Skills.Ability.PortableGenerator","Skills.Ability.SolidoDecoy"],"description":"You have developed such a strong sense of self, that you are able to alter your thought patterns to avoid the manipulations of the Bene Gesserit voice at the cost of stamina. At least, those of lesser practitioners.\n\nTechniques only take effect when equipped.","stats":[{"name":"Stamina Cost","unit":"","signed":false,"values":[20]},{"name":"Cooldown","unit":"","signed":false,"values":[8]}],"bonuses":[]},{"tag":"Skills.Ability.SuspensorMine_Amplification","name":"Gravity Mine","kind":"ability","icon":"/duneawakening/skills/t_ui_icongadgetamplificationremotemine_d.webp","x":5,"y":1,"costs":[2],"requires":["Skills.Ability.SuspensorWall","Skills.Ability.SuspensorMine_Reduction"],"description":"This mine, when triggered, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[30]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[17]},{"name":"Power Drain","unit":"%","signed":false,"values":[1.5]}],"bonuses":[]},{"tag":"Skills.Ability.SolidoDecoy","name":"Solido Decoy","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitysolidodecoy_d.webp","x":6,"y":1,"costs":[2],"requires":["Skills.Perk.IronWill","Skills.Ability.SuspensorWall"],"description":"You use a miniature solido projector to project a near-perfect image of yourself onto the battlefield. Triggering it again will force the projection to move forward, fooling enemies into attacking.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[23]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[15]}],"bonuses":[]},{"tag":"Skills.Ability.SuspensorWall","name":"Shield Wall","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitysuspensorwall_d.webp","x":5,"y":0,"costs":[1,2,3],"requires":[],"description":"You deploy a half-height holtzman shield that provides cover during combat for you and your allies. It will also slow enemies who attempt to pass through it - giving you time to take them down.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[22,20,18]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Duration","unit":"","signed":false,"values":[25,30,35]}],"bonuses":[]}]}]},{"id":"BeneGesserit","name":"Bene Gesserit","trees":[{"name":"Weirding Way","skills":[{"tag":"Skills.Spice.BinduDodge","name":"Bindu Dodge","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreebindudodge_d.webp","x":1,"y":4,"costs":[3],"requires":["Skills.Ability.BinduNerveStrike","Skills.Ability.WeirdingStep"],"description":"Requires Prescience\n\nWhen enough spice permeates your bloodstream, you become able to combine your prana-bindu training with your limited ability to see the future. After a successful parry, dart and blade attacks pass through you.","stats":[],"bonuses":[]},{"tag":"Skills.Ability.BinduNerveStrike","name":"Prana-Bindu Strikes","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitybindunervestrike_d.webp","x":1,"y":3,"costs":[2],"requires":["Skills.Perk.Backstabber","Skills.Attribute.WeirdingWay2","Skills.Spice.BinduDodge"],"description":"You tap into your training to deliver a rapid series of powerful, painful strikes to enemies. This attack leaves them temporarily staggered.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Damage","unit":"","signed":false,"values":[7]}],"bonuses":[]},{"tag":"Skills.Ability.WeirdingStep","name":"Weirding Step","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityweirdingstep_d.webp","x":2,"y":3,"costs":[2,3,4],"requires":["Skills.Attribute.WeirdingWay1","Skills.Attribute.WeirdingWay2","Skills.Spice.BinduDodge"],"description":"Combining the Voice and a limited form of Bindu Sprint - you stun a single enemy while moving with superhuman speed behind them.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25,20,15]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Range","unit":"","signed":false,"values":[30,30,30]}],"bonuses":[]},{"tag":"Skills.Attribute.WeirdingWay2","name":"Short Blade Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillbrawler_d.webp","x":1,"y":2,"costs":[1,3,4],"requires":["Skills.Perk.Backstabber","Skills.Attribute.WeirdingWay1","Skills.Ability.BinduNerveStrike","Skills.Ability.WeirdingStep"],"description":"You've been trained in the use of concealed blades such as daggers and slip-tips. You know precisely where to place these blades for maximum damage.","stats":[{"name":"Short Blade Damage","unit":"%","signed":true,"values":[5,10,15]}],"bonuses":[{"key":"ShortBladeDamageBonus","name":"Short Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[5,10,15]}]},{"tag":"Skills.Perk.Backstabber","name":"Manipulate Instability","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkbackstabber_d.webp","x":1,"y":1,"costs":[2,3,4],"requires":["Skills.Ability.Hypersprint","Skills.Ability.BinduNerveStrike","Skills.Attribute.WeirdingWay2"],"description":"Once an enemy is stunned, staggered or knocked back, you strike in vulnerable nerve endings to cause more damage.\n\nTechniques only take effect when equipped.","stats":[{"name":"Instability Bonus Damage","unit":"%","signed":true,"values":[10,15,20]}],"condition":"staggered","bonuses":[{"key":"BackstabDamageBonus","name":"Instability Bonus Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Attribute.WeirdingWay1","name":"Blade Damage","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillbrawler_d.webp","x":2,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.Hypersprint","Skills.Perk.Backstabber","Skills.Attribute.WeirdingWay2"],"description":"You know exactly where and how to strike with a blade to cause additional damage.","stats":[{"name":"Blade Damage","unit":"%","signed":true,"values":[3,6,9]}],"bonuses":[{"key":"ShortBladeDamageBonus","name":"Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]},{"key":"LongBladeDamageBonus","name":"Blade Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,9]}]},{"tag":"Skills.Ability.Hypersprint","name":"Bindu Sprint","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitydash_d.webp","x":1,"y":0,"costs":[1,2,3],"requires":[],"description":"You override your nervous system and musculature with an immense surge of activity, allowing you to run forward at an incredible speed.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[20,19,18]},{"name":"Stamina Start Cost","unit":"","signed":false,"values":[15,10,5]},{"name":"Stamina Drain","unit":"","signed":false,"values":[40,20,10]}],"bonuses":[]}]},{"name":"The Voice","skills":[{"tag":"Skills.Spice.VoiceSplash","name":"Screech","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreescreech_d.webp","x":3,"y":4,"costs":[3],"requires":["Skills.Perk.VoiceAnalysis","Skills.Ability.VoiceStop"],"description":"Requires Prescience\n\nWhen enough spice permeates your bloodstream, your Voice becomes more powerful, causing those around your registered target to stagger under the force of your commands.","stats":[{"name":"Range","unit":"","signed":false,"values":[6]}],"bonuses":[]},{"tag":"Skills.Perk.VoiceAnalysis","name":"Rapid Register","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreevoiceanalysis_d.webp","x":3,"y":3,"costs":[2],"requires":["Skills.Ability.Blindspot","Skills.Spice.VoiceSplash"],"description":"The Voice only works on targets who have been \"registered\". This technique allows you to focus on registering opponents more quickly, in order to use the Voice faster.\n\nTechniques only take effect when equipped.","stats":[{"name":"Voice Channel Time","unit":"%","signed":false,"values":[30]}],"bonuses":[{"key":"CastTimeScalar_BeneGesserit_Voice","name":"Voice Channel Time","op":"multiply","unit":"","lowerIsBetter":true,"values":[0.3]}]},{"tag":"Skills.Ability.VoiceStop","name":"Stop","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityvoicestop_d.webp","x":4,"y":3,"costs":[2,3,4],"requires":["Skills.Attribute.Manipulation1","Skills.Spice.VoiceSplash"],"description":"You use the Voice to stop enemies in a cone in front of you from performing any actions for a brief period. Voice abilities require a short period for you to \"register\" your opponent before they can be used.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[30,25,20]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Duration","unit":"","signed":false,"values":[5,5,5]}],"bonuses":[]},{"tag":"Skills.Ability.Blindspot","name":"Ignore","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilityblindspot_d.webp","x":3,"y":1,"costs":[2],"requires":["Skills.Ability.VoiceCompel","Skills.Perk.VoiceAnalysis"],"description":"You use the Voice to force your target to ignore you. For a short while, they will act as if you are completely invisible. Voice abilities require a short period for you to \"register\" your opponent before they can be used.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[25]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15]},{"name":"Duration","unit":"","signed":false,"values":[10]},{"name":"Range","unit":"","signed":false,"values":[30]}],"bonuses":[]},{"tag":"Skills.Attribute.Manipulation1","name":"Voice Training","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreebenegesseritcooldown_d.webp","x":4,"y":1,"costs":[1,3,4],"requires":["Skills.Ability.VoiceCompel","Skills.Ability.VoiceStop"],"description":"Your rigorous training with the Voice allows you to reduce the time between uses.","stats":[{"name":"Voice Cooldowns","unit":"%","signed":true,"values":[-8,-16,-25]}],"bonuses":[{"key":"CooldownScalar_BeneGesserit_Voice","name":"Voice Cooldowns","op":"add","unit":"%","lowerIsBetter":true,"values":[-8,-16,-25]}]},{"tag":"Skills.Ability.VoiceCompel","name":"Compel","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitythevoicecompel_d.webp","x":3,"y":0,"costs":[1,2,3],"requires":[],"description":"You use the Voice to force a target to your position from afar. Voice abilities require a short period for you to \"register\" your opponent before they can be used.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[30,25,20]},{"name":"Stamina Cost","unit":"","signed":false,"values":[15,15,15]},{"name":"Voice Channel Time","unit":"","signed":false,"values":[1.5,1.5,1.5]},{"name":"Range","unit":"","signed":false,"values":[30,30,30]}],"bonuses":[]}]},{"name":"Body Control","skills":[{"tag":"Skills.Ability.LitanyAgainstFear","name":"Litany Against Fear","kind":"ability","icon":"/duneawakening/skills/t_ui_iconabilitylitanyagainstfear_d.webp","x":5,"y":4,"costs":[2,3,4],"requires":["Skills.Perk.BinduStability","Skills.Perk.MetabolizePoison"],"description":"Reciting this litany aloud will instantly hearten any allies nearby, as well as providing you with the strength to push through almost any attacks. You and your allies will have boosted damage mitigation and stagger resistance for the duration.\n\nAbilities must be equipped and activated from the ability bar.","stats":[{"name":"Cooldown","unit":"","signed":false,"values":[35,33,30]},{"name":"Stamina Cost","unit":"","signed":false,"values":[45,45,45]},{"name":"Duration","unit":"","signed":false,"values":[12,14,16]},{"name":"Armor Multiplier","unit":"","signed":false,"values":[2,2.5,3]},{"name":"Reduce Poise Damage","unit":"%","signed":false,"values":[15,20,25]}],"condition":"ability","bonuses":[{"key":"LitanyAgainstFear.DamageReduction","name":"Armor Multiplier","op":"multiply","unit":"","lowerIsBetter":false,"values":[2,2.5,3]},{"key":"LitanyAgainstFear.PoiseReduction","name":"Reduce Poise Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[15,20,25]}]},{"tag":"Skills.Perk.BinduStability","name":"Prana-Bindu Stability","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreebindustability_d.webp","x":5,"y":3,"costs":[2,3,4],"requires":["Skills.Attribute.SelfControl3","Skills.Attribute.SelfControl4","Skills.Ability.LitanyAgainstFear"],"description":"Through a combined focus of your nerves and muscles, you are able to resist being staggered by reducing all incoming poise damage.\n\nTechniques only take effect when equipped.","stats":[{"name":"Reduce Poise Damage","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"PoiseDamageResistance","name":"Reduce Poise Damage","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Perk.MetabolizePoison","name":"Metabolize Poison","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreemetabolizeposion_d.webp","x":6,"y":3,"costs":[2],"requires":["Skills.Attribute.SelfControl4","Skills.Attribute.SelfControl5","Skills.Ability.LitanyAgainstFear"],"description":"You have developed your internal systems to the extent that any poison you take can quickly be catalyzed and removed from your system, reducing the overall damage poisons deal to you.\n\nTechniques only take effect when equipped.","stats":[{"name":"Poison Mitigation","unit":"%","signed":true,"values":[20]}],"bonuses":[{"key":"PoisonMitigation","name":"Poison Mitigation","op":"add","unit":"%","lowerIsBetter":false,"values":[20]}]},{"tag":"Skills.Attribute.SelfControl3","name":"Vitality","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributemaxhpbonus_d.webp","x":4,"y":2,"costs":[1,3,4],"requires":["Skills.Perk.RegenCap","Skills.Perk.BinduStability"],"description":"Through careful tuning of your internal enzyme balance and musculature, you can increase your overall health.","stats":[{"name":"Max Health","unit":"","signed":true,"values":[25,40,55]}],"bonuses":[{"key":"MaxHealth","name":"Max Health","op":"add","unit":"","lowerIsBetter":false,"values":[25,40,55]}]},{"tag":"Skills.Attribute.SelfControl4","name":"Self-Healing","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillmaxhealth_d.webp","x":5,"y":2,"costs":[1,3,4],"requires":["Skills.Perk.RegenCap","Skills.Attribute.SelfControl2","Skills.Perk.BinduStability","Skills.Perk.MetabolizePoison"],"description":"You are strongly in touch with your own nervous and immune systems and are able to boost any healing that you perform on yourself.","stats":[{"name":"Healing Effectiveness","unit":"%","signed":true,"values":[12.5,20,30]}],"bonuses":[{"key":"ItemGadgetHealingMultiplier","name":"Healing Effectiveness","op":"add","unit":"%","lowerIsBetter":false,"values":[12.5,20,30]},{"key":"HealingRegenPerTickMultiplier","name":"Healing Effectiveness","op":"add","unit":"%","lowerIsBetter":false,"values":[12.5,20,30]}]},{"tag":"Skills.Attribute.SelfControl5","name":"Poison Tolerance","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributepoisondefense_d.webp","x":6,"y":2,"costs":[1,3,4],"requires":["Skills.Attribute.SelfControl2","Skills.Perk.MetabolizePoison"],"description":"You have tuned your immune system to fight off toxins more effectively. Whenever you are poisoned it takes longer to reach damaging levels.","stats":[{"name":"Poison Tolerance","unit":"%","signed":true,"values":[20,30,45]}],"bonuses":[{"key":"PoisonStatusTolerance","name":"Poison Tolerance","op":"add","unit":"%","lowerIsBetter":false,"values":[20,30,45]}]},{"tag":"Skills.Perk.RegenCap","name":"Trauma Recovery","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkhealingfactor_d.webp","x":5,"y":1,"costs":[2,3,4],"requires":["Skills.Attribute.SelfControl1","Skills.Attribute.SelfControl4","Skills.Attribute.SelfControl3"],"description":"You can use your own body to effectively heal catastrophic damage - improving both the rate at which healing occurs, and the amount.\n\nTechniques only take effect when equipped.","stats":[{"name":"Healing Regen Limit","unit":"%","signed":true,"values":[20,25,30]},{"name":"Healing Regen Rate","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"HealingRegenMaxPercentage","name":"Healing Regen Limit","op":"add","unit":"%","lowerIsBetter":false,"values":[20,25,30]},{"key":"HealingRegenPerTickMultiplier","name":"Healing Regen Rate","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Attribute.SelfControl2","name":"Sun Tolerance","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributesundefense_d.webp","x":6,"y":1,"costs":[1,3,4],"requires":["Skills.Attribute.SelfControl1","Skills.Attribute.SelfControl4","Skills.Attribute.SelfControl5"],"description":"You are able to slow the effects of direct sun exposure on Arrakis, by altering minor chemical reactions occurring in the layers of your own skin, thereby reducing the rate of Sunstroke buildup.","stats":[{"name":"Sun Stroke Rate","unit":"%","signed":false,"values":[90,80,70]}],"bonuses":[{"key":"HeatExhaustionBuildupRate","name":"Sun Stroke Rate","op":"multiply","unit":"","lowerIsBetter":true,"values":[0.9,0.8,0.7]}]},{"tag":"Skills.Attribute.SelfControl1","name":"Recovery","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillhealingmultiplier_d.webp","x":5,"y":0,"costs":[1,3,4],"requires":[],"description":"You are able to heal your body more effectively after suffering catastrophic injury - regenerating your health to a higher threshold than normal.","stats":[{"name":"Healing Regen Limit","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"HealingRegenMaxPercentage","name":"Healing Regen Limit","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]}]}]},{"id":"Planetologist","name":"Planetologist","trees":[{"name":"Scientist","skills":[{"tag":"Skills.Perk.BatteryExpert","name":"Conservation of Energy","kind":"technique","icon":"/duneawakening/skills/t_ui_iconskilltreeperkbatteryexpert_d.webp","x":1,"y":4,"costs":[2,3,4],"requires":["Skills.Attribute.Scientist5","Skills.Science.m_PowerMax"],"description":"When you focus your efforts, you can reduce the power drain of every action that you take.\n\nTechniques only take effect when equipped.","stats":[{"name":"Power Usage","unit":"%","signed":true,"values":[-3,-6,-9]}],"bonuses":[{"key":"PowerEfficiency","name":"Power Usage","op":"add","unit":"%","lowerIsBetter":true,"values":[-3,-6,-9]}]},{"tag":"Skills.Attribute.Scientist5","name":"Compaction","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributespiceyield_d.webp","x":1,"y":3,"costs":[1,3,4],"requires":["Skills.Attribute.Scientist2","Skills.Attribute.Scientist4","Skills.Perk.BatteryExpert"],"description":"You've made minor adjustments to the way you use the compactor that improves the efficiency of its resource yields.","stats":[{"name":"Compactor Yield","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"CompactorYieldScalar","name":"Compactor Yield","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Science.m_PowerMax","name":"Overcharge","kind":"attribute","icon":"/duneawakening/skills/t_techtree_icon_power_d.webp","x":2,"y":3,"costs":[1,3,4],"requires":["Skills.Attribute.Scientist3","Skills.Perk.BatteryExpert","Skills.Attribute.Scientist4"],"description":"You have learned to push your power pack beyond its limits, allowing you to increase the maximum power capacity.","stats":[{"name":"Maximum Power","unit":"","signed":true,"values":[20,30,40]}],"bonuses":[{"key":"MaxPower","name":"Maximum Power","op":"add","unit":"","lowerIsBetter":false,"values":[20,30,40]}]},{"tag":"Skills.Attribute.Scientist4","name":"Deep Analysis","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributemineralyield_d.webp","x":1,"y":2,"costs":[1,3,4],"requires":["Skills.Attribute.Scientist2","Skills.Science.m_PowerMax","Skills.Attribute.Scientist3","Skills.Attribute.Scientist5"],"description":"You develop an understanding of analysis mode mining with the cutteray. Your bonus yields are increased.","stats":[{"name":"Analysis Mode Yield","unit":"%","signed":true,"values":[7.5,11.25,15]}],"bonuses":[{"key":"CutterayHighEngagementYieldBonus","name":"Analysis Mode Yield","op":"add","unit":"%","lowerIsBetter":false,"values":[7.5,11.25,15]}]},{"tag":"Skills.Attribute.Scientist2","name":"Dew Gathering","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributewatheryield_d.webp","x":1,"y":1,"costs":[1,3,4],"requires":["Skills.Attribute.Scientist1","Skills.Attribute.Scientist4","Skills.Attribute.Scientist5"],"description":"Careful manipulation of the Holtzman field on the dew reaper allows you to increase the water yield.","stats":[{"name":"Dew Reaper Yield","unit":"%","signed":true,"values":[10,15,20]}],"bonuses":[{"key":"DewReapingYieldModifier","name":"Dew Reaper Yield","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]},{"tag":"Skills.Attribute.Scientist3","name":"Rerouting","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeskillpowerefficiency_d.webp","x":2,"y":1,"costs":[1,3,4],"requires":["Skills.Attribute.Scientist1","Skills.Science.m_PowerMax","Skills.Attribute.Scientist4"],"description":"Tinkering with your power pack allows you to increase the recharge rate.","stats":[{"name":"Power Regeneration","unit":"%","signed":true,"values":[3,6,10]}],"bonuses":[{"key":"PowerPackRegenBonus","name":"Power Regeneration","op":"add","unit":"%","lowerIsBetter":false,"values":[3,6,10]}]},{"tag":"Skills.Attribute.Scientist1","name":"Cutteray Mining","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributemineralyield_d.webp","x":1,"y":0,"costs":[1,3,4],"requires":[],"description":"Your understanding of structural and mineral composition leads to an increase in the resource yield when using a cutteray.","stats":[{"name":"Vehicle Cutteray Yield","unit":"%","signed":true,"values":[10,15,20]},{"name":"Hand-held Cutteray Yield","unit":"%","signed":true,"values":[2.5,3.75,5]}],"bonuses":[{"key":"UI_Hand-heldCutterayYield","name":"Hand-held Cutteray Yield","op":"add","unit":"%","lowerIsBetter":false,"values":[2.5,3.75,5]},{"key":"CutterayLowEngagementYieldBonus","name":"Vehicle Cutteray Yield","op":"add","unit":"%","lowerIsBetter":false,"values":[10,15,20]}]}]},{"name":"Explorer","skills":[{"tag":"Skills.Attribute.Explorer5","name":"Spice Surveyor","kind":"attribute","icon":"/duneawakening/skills/t_ui_iconskilltreeattributespice_d.webp","x":3,"y":4,"costs":[2],"requires":["Skills.Attribute.Explorer3","Skills.Attribute.Explorer4"],"description":"Through research and field experience, you've learned to recognize the density of a spice bed from surveys. 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